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Explore the Industrial Jungle level from Trespasser within BeamNG! [MEDIA] [IMG] [IMG] [IMG] [IMG] [IMG] Features: 1) Terrain had a mesh...
Explore the Jungle Road level from Trespasser within BeamNG! [MEDIA] [IMG] [IMG] [IMG] [IMG] [IMG] Features: 1) Some textures enhanced with...
Explore the Beach level from Trespasser within BeamNG! [MEDIA] [IMG][IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] Features: 1) Some textures enhanced...
Explore the cut Pine Valley level from Trespasser within BeamNG! [MEDIA] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]...
Thanks for the explanation on why that happens. Literally tried everything to fix it (converting to DDS to create MIP Maps, neural network...
An enhanced version of Driver 1's Los Angeles arrives to BeamNG! [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] Features: 1) Multiple spawn...
An enhanced version of Driver 1's Miami arrives to BeamNG! [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] Features: 1) Multiple spawn points...
An enhanced version of Driver 1's New York arrives to BeamNG! [IMG] [IMG] [IMG] [IMG] [IMG] Features: 1) Multiple spawn points allowing you to...
Yeah that's due to the tile based nature of them. Z fighting I believe it is. Not an issue on PS1 due to a lack of Z buffer.
Have a WIP version that I've been toying around with for the past 2 weeks: [IMG] [IMG] [IMG] [IMG] Scale in those is off which has since been...
An enhanced version of Driver 1's San Francisco arrives to BeamNG! [IMG] [IMG] [IMG] [IMG] [IMG] Videos: [MEDIA] [MEDIA] Features: 1) Multiple...
Hitting the 45 degree jumps at high speed (100mph+) tends damages the car quite severely. (mainly lighter weight cars more than anything)
The progress on it got nuked due to a mix of confusion with the way I was dealing with the cache and a misunderstanding with how BeamNG handled...
Temporary MediaFire link added in first post. The BeamNG forum file uploader appears to be timing out on me for some reason. Uploader has worked...
An enhanced version of Driver 1's Newcastle upon Tyne arrives to BeamNG! This has been enhanced and expanded over the original which was...
Hi all, Been a while since I've been here. (Was the one that ported Driver 2's Chicago whilst painstakingly fixing god knows how many holes in the...
I looked through the documentation when I was making this and could only find documentation for making AI drive on decal roads. I couldn't see...
Highly doubtful as I don't think there's a process for converting assets from Driver Sanfrancisco at this time.
Currently having to take a break due to work/life general stuff. :)
I've seen that. It affects some of the tops of the houses as well. I think the UVs on those sections got messed up by the level exporter as it...