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shut up and DRIVE :cool:
i know you're trolling me because i was a bit more stupid when i posted that
i wasnt too serious
it wouldn't be much of a comparison if the crash isn't in the exact same environment in beamNG and RL with the exact same car driving the exact...
why would you waste a fucking car to see the results against a virtual car taht you can have over 1000 times
its like say beamngDRIVE's father its free but it doesnt sound as nice its from 2005 and still breathing in 2013
its the physics of RoR
that shows the same crash in beam and beamng
do a system restore before some suspicious thing happened or reinstall the game
next gen beans taste like next gen veggies
someone was making that place called penguinvilleNG
all in the title
I don't think the devs want to extend beamNG beyond cars
That's why it's called tech demo. Because tech demo is the earliest dev phase.I don't think it will have updates since ALPHA is out.
Dude are you crazy even the devs cant make a supercomputer server
Well if the calculations were server side then what kind of server can handle beamng with many driving cars
Since you already have vehicle to vehicle collisions that are ok for the most part What about multiplayer It works like this *server passes...
in china huh well SOMEONE in morocco has it
ikkiha suguringu - - - Updated - - - thanks to google translate and the car name is a smashing of two words
I got beamNG for only the base price :cool: