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I'm curious as to what they use to create their jbeam files? I wonder if it's like an ancient Chinese secret type of program or if they do it all...
I'm certainly not a coder, but what about the concept of having a multi-resolution jbeam cage? In the case of a small impact the area of damage...
I would love to see some type of official Jbeam editor for importing, editing, and exporting Jbeam files. I would really love to start modding...
Just go to your level folder and then to your terrain folder. In there you should see some material.cs files. Open the files in notepad and make...
I was having the same problem as well. I searched forever until I came across this older version of the DDS plugin that works for CS6. I can't...
When ingame, hit F11 to go into creation mode. After that, click on your house and then hit the "shape" editor button ( can't remember exact names...
Thanks for the tut, it was VERY helpful. I'm currently working on a racing map of my own now ( since I can't make cars at the moment ). It's a bit...
If I understand you correctly, the Z, Y, axis for dae files are swapped. I use Modo for modeling and in that program "Y" axis is up so in my...
You have to create a simple collision mesh for it to have collision properties. The best way to lean how to set it up for importing into BeamNG is...
From what I understand, when you export from Sketchup as an object file, it doesn't merge all the vertices. If there's any flickering, it may be...
Thank you in advance for doing this. I've been searching this forum, RoR forum, wikis, google for the best way to do this. Most of the tools I've...
I was just wanting to know among those who are presently creating cars as to what tools you are using and where to find them. I've been looking...