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Hell yeah. I haven't seen an animated shifter in BeamNG before, so hopefully it wouldn't screw up the sync, but it would be awesome nonetheless
Nice. Imo, I think the default V8 sound has a bit of a stock car sound to it at 8000 RPM. With race exhaust of course
It should work if you put it in the trackEditor file, which is where all the other track builder tracks go to
When I tried to upload the file, it said there was "not an allowed extension" or something. I tried uploading the .json file that was directly on...
Not at the moment. But there is one track that I uploaded to the track builder section, I couldn't upload it to the repository for some reason
Huh, well it would make sense for the 1991+ models to have headrests, but the older models could get away with it. I was thinking maybe a facelift...
My first default was this: [ATTACH] I made this 4 years ago. Originally a gutted out Street Pessima, but then I figured out that I could do...
I made a High Speed Oval with a road course [ATTACH] [ATTACH] [ATTACH] The only issue I have with it is the transition from oval to road course....
Ah okay, I just assumed the H-series was from the 80s. I forgot that those vans looked older than they are. Yes, but I was trying to make a point...
Well, I mean, they're still mainly fictional vehicles. And in BeamNG world, 80s vans have six speed autos I guess. And the Grand Marshall was...
Woah... this looks really cool so far... Cant wait to try it out! It already looks like it will be better than the FR17 in almost every way
Car looks pretty cool. I'm exited to try all the engine options with the new kind of ECU with the adjustable turbos or whatever they were....
The only mods I have are maps, cars, and automation cars. I do not use any mods that add to the ingame cars.
So I tried putting 4-lug 13x8 TIMS Egota wheels on a base model 200BX, and the wheels pop right out the hubs. I have no idea why they launch off...
I wouldn't expect much driving quality from a WIP anyways. I mean, its pretty cool its driving at this stage of development.
yeah I went inside one of mine, and there is no interior. So its most likely a mod
I am aware of these, I use the AI control every time I race on a track with one path. I've used the script AI once on Hirochi Raceway, but they...
[ATTACH] [ATTACH] [ATTACH] [ATTACH] Had a video but it "didn't have an allowed extension" [ATTACH] [ATTACH] [ATTACH] And this is it on the drag...
Flee doesn't do anything for racing, it tells them to go where ever, and if you pass them, they turn around. You cant block the roads either, they...
im pretty sure they weren't talking about this car when there was that quote in the message