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Im definitely bad at explaining, i just saw some random ACC racing from onboard and it the sound of engine is like around you everywhere like real...
I stopped seeing replies so yeah, id join to watch some day.
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Side question, is it possible to implement surround audio in beamng engine at current state? Or this still falls under audio tracing stuff
A minor suggestion, can we have more removable interior parts than we actually have on "race"? I doubt race cars use alcantara everywhere. I do...
https://www.beamng.com/threads/zeits-graphics-settings-utils.85768/
Thanks, also got Zeit's save/load for renderer so i don't have to mess with anything more than once
Where's that SSAO mod and what does it do? Saves photomode?
We dont have in-game eye adaptation so adapt yourself :D
What about white and black level balance? Not maxed out?
Me and the boys, try to enter turn 1 together. Good thing to compare real life to fiction car and to point out any differences to add afterwards....
Is it still possible to set SSAO to any setting i want?
Tbh i don't know how big fuel tank is, just approximate, also battery, ecu and bunch of wires to make it look decent [ATTACH] [ATTACH]
i'll try to make interior less "polished" and more stripped and messy
I actually don't remember if this was empty [ATTACH]
yeah the car does not exist, but particles are on their own
Fixed engine have stock intake? Tell me that that HP/NM are the same as before, please c: This car should not go faster than it is
Thats just cache stuff
Delete temp/vehicles/scintilla. Should help. Because game cached the parts so it speeds up vehicle load without checking the update
Wait you sent me your setup? I didnt even look at config file