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Unfortunately the repo currently isn't updating the mods, you need to do it like Brickfalcon
Yes I think about it the same, here you can see that the CDN still serves v4 of the mod.
What do you mean with nothing? Appear the mod in the mod list? Do it appear in the vehicle spawn menu? Do it spawn? Have you searched your mod...
Then it is the old version... When it is installed correctly yes. That's oddo_O Does it work now? Edit: I asked to moderators about that.
Hi, thanks for your feedback :) I was writing my answer to BNG-FUN when you replied :) What is your default for color the spike strip ingame?...
The model got a freshup (less complexity) and a new texture based on this. And additional the spawning process is now more fluid thanks to torsion...
The Gravil Grand Marshal is now able to deploy spikes on the go. The controls can be adjusted in the vehicle specific bindings section.
Neo updated Spikes / NodeGrabber / Spikestrip with a new update entry: Model overhaul & lagfree spawning Read the rest of this update entry...
Neo updated Spikes / NodeGrabber / Spikestrip with a new update entry: Gravil Grand Marshal Update Read the rest of this update entry...
That's intended
Thank you ;) and also thanks for the tipp with Agent Ransack. I will try it out. Currently I´m using Atom for searching.
[IMG] This are all right hand cars that I have. And for all of them it works, if the vehicle is a valid right hand car for the engine. The Prasu...
@torsion Thank you, setPositionRotation() works :) and thank you @thomatoes50 for providing additional informations:) But may I ask two more...
@LentrioxV2 can you send me a link to the R35 mod? Then I can test it at my side.
Hmm, could you make a video or some screenshots, please? I can´t reproduce it.
Try this, and tell me if its better ;) (Unsubscribe & install Mod manually)
1) separate vehicle 2) yes that should work ;)
[MEDIA]
Hello there, I am writing a custom vehicle spawner for my spike strip mod. The goal is to spawn a spike strip behind a car. So far that works...
I adjusted the lookahead sensitivity in dependent to the speed of the car. Thanks @lord_of_the_wolves for the suggestion. I created with this...