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I might know why it uses so much more time to execute (or more precise, what an overhead gets generated which needs to clean up afterwards):...
@Mr_StickShift @Jeppoer Thanks for your reports. I looked at the performance in more detail and noticed a 20% fps decrease at my side as well....
Interesting, is there any error in the log? And do you have other mods installed? A video could also help.
May I ask how the research project differs from the game project? I mean is the code of the research project more open or have it more api“s so...
Fixed settings were not saved. The settings now work on the fly. Also added a look back function which works with the default binding.
Neo updated "LookAhead" Interior Camera with a new update entry: Fixed save settings, added look back function Read the rest of this update...
An update was submitted. The save feature and the look back function works in the next version.
If you want, you can exchange the model, but I won't give any support for customisations.
The small update fixes the vehicle reloading bug.
As for update 0.31, this feature was implemented natively in the game :cool: Hello there, this mod adds a range selector to the gearbox of...
Interesting, first time I hear that. I had never any problems regarding to this issue. Could you provide a video clip, so I can examine the problem?
Fixed an error with a nil value calculation. Added the functionality to disable ui-apps via the native "Hide in cockpit" checkbox. Also fixed a...
Neo updated "LookAhead" Interior Camera with a new update entry: Fixed error, added App hide functionality Read the rest of this update entry...
The camera script gets loaded from the core_camera module, but apparently the core_modloader is loading the mod after the core_camera modules was...
Neo updated "LookAhead" Interior Camera with a new update entry: fix modded cameras not loading Read the rest of this update entry...
Updated to the current BeamNG version (0.15)
Neo updated Spikes / NodeGrabber / Spikestrip with a new update entry: Compatibility Fix Read the rest of this update entry...
Hi, as inplemented in BeamNG.drive\lua\vehicle\controller\adaptiveBrakeLights.lua:init you can add a flag called...
Yes, this thread is still active. I actually did not noticed yet that this mod is broken as well. I will fix it, but you need to wait till I...
Small update of the code changes introduced in 0.15