Separate names with a comma.
Like a close button perhaps? Well, open the console and see if there's any errors that are related to the flood mod. If not, it could just be a...
If it's vehicle lua, you can use "obj:getPosition()". Call "dump(obj)" in the vehicle lua from the console, it will show you all the available...
Just disable each scenario mod until it works, from that you can quickly identify which mod is causing this issue.
Oh, yeah.. Which version is it? I can maybe take a look later if I have it downloaded.
You might be using the trigger incorrectly? How are you doing it, map editor or all Lua?
Disable all mods and reset the cache. If that doesn't work, verify the game files through Steam (keep the mods disabled). The reason this happens...
You're not doing it correctly. Do the following (Same code and folder structure, create them if they are not there already)...
No worries, good luck :)
Make sure you don't have any unused assets in your map. To check this, do the following: Enter the level editor Press "Window" (All the way at...
You can do the following: local veh = be:getObjectByID(vehID) -- You have to specify the vehicle ID -- To get your current vehicle, you can do:...
There's no real documentation, but there are the game scripts you can look at. It's how we all do it, whether it's for Lua or Javascript, the code...
Yeah, not the best idea to ask ChatGPT about programming, especially for games. It's not the best lol
Sure, it's very simple. On the Javascript side of things, you will want to listen to a keypress. Once you have the key, you can send it to Lua...
I wouldn't recommend that, and it's probably not allowed anyway. And even if you did, I doubt anyone would just download and run it. Pop it on...
I'm sure you've already gotten plenty of help, but just in case you want an actual example, here's mine vulcan-dev/bog: BeamNG OutGauge Example...
Lmao that's brilliant, I wonder what causes the crash, I'm intrigued. And to start a level, you do this:...
Nah, Vulkan is great haha. It will be stable eventually :)
I believe it's an issue with Vulkan. I also have the same issue, usually when using AI. After a little while, the game stutters every second or...
The only way seems to be manually editing the script. Head into lua/ge/extensions/core/cameraModes/driver.lua, and look for this like:...
Well, there will be something they can do to get it fixed. If it was a genuine issue, then I'm sure I would also have this issue. Maybe it's a...