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i had the same on DTM k-series, i removed boundaries of suspension, it helped to gain extra mm's but still. Either suspension rework or bigger...
I got the point, tbh i kinda expect an audio related upgrade the most now. We got and still getting graphics, maps, cars and etc but audio and...
usually shakes when you pushed hard for a long time, usually map change or game re-enter helps
@Turbo49> maybe we could, tho the car's dimensions are questionable
im so in doubt to even start k series due to risk of rework
it's a very specific wheels, i doubt you would wanna use it anywhere else. I doubt it would even fit anything older than K series or sbr
why imagine, scintilla gt3 mod is the same as GTE
what's the size of audio team, feels like not a lot, considering you talk about old code frequently, leaves an impression that you and maybe +3...
this game needs shaders af, is there any website with shader archive to any liking?
if 3d model is not needed because probably pigeon won't fit it, you can copy the torque values and sound profile, which is usually lower, for it...
if you want just performance and sound ported it's just first 1/4 of jbeams' code. You simple change, names and slots
Can this game handle custom shaders and what's the problem that surprisingly no one tried to do something major? Just wondering
i don't expect either im just trying to understand if it's worth to try when some changes were teased
You teased us a etk body parts, is this meant as a remaster or simple bodykit. I want to make a gt3 mod out of it without having it scrap and redo...
After all this time i think we graphically reached a good point where everything modernized to a decent level except AA and visual effects....
yo, you're hero dude, thanks
Thanks, nothing new to notice after an update? Maybe regarding bloom effects or something hidden? c: would be cool to change value of SMAA edge...
Any tutorial for adding a working variable for that filter stuff on any body or chassis or whatever it's bounded to?
"We’ve also made improvements to the audio filtering system" 0 lines in whole changelog i found regarding this, which is a huge deal really