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That’s the hint I was looking for. Great! Thanks.
I highly recommend the new world editor addon road edge generator:...
It would be cool to export the decalroad to a curve to blender with all original positions and then just use an arraymodifier in blender. Then the...
I used this new tool here yesterday and made a decalroad with half the offset of the width of an pavement building block. Then I used this new...
RTFT :-) I had the feeling I must invert left and right as well when using "Invert edge placement". I don't know how to say it better. If this is...
It works really well! Big Kudos from my side! It gets a bit funky if you invert the road edges. Then left and right side functionality gets...
Wow! Have to try it. If it works you get a special place in my heart, haha. Can you have a kind of offset instead of overlapping with the original...
Germany the country of DIN norms, haha! I read the Wikipedia article about it but I don’t overdo it.
The first thing I’ll do is sink it.
Destroyed pack is me and my friends leaving the pub at 5 o’clock in the morning.
Just checked some satellite images and you are right, of course!
Baking is the best solution for simplicity. I have a lot of dirt roads junction with the main roads. There I want to have interrupted lines. This...
For the center line I just copy the main decal of the road which has the full width of the road. Then I select all nodes and change width to...
Perhaps it was a hickup on my side. Don't know exactly.
Seems like the hotfix update is out. My BeamNG is updating over Steam.
That’s a good one!
make a test: change something in a vanilla map with the world editor and save. These changes are saved automatically in the levels folder in your...