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Alright, that probably confirms the problem was lack of VRAM. Glad to see you can enjoy that at full res now!
We haven't done major modifications to VR for a few updates now due to lack of time, only bugfixing. I'm not sure when we'll have resources to...
What do the logs say? If yo don't know how to view logs, you can reply me with a support ID number: https://supportid.beamng.com/ Also, does your...
Our support team is waiting for your response (a support ID number). As soon as you provide that I will be able look into your crash :)
Flushing on all log messages is intentionally disabled due to the huge performance/framerate impact this can have. However you can try using the...
To keep expectation in check, I'll repeat that this is not something we'll be looking at in the short term. We need to focus our available dev...
To clean up old files, please use the Launcher > Manage User Folder > Manage old versions and backups. This menu will list all the old folder,...
NGRC vehicles were roughly balanced in terms of overall vehicle performance when driven, rather than in terms of raw engine horsepower numbers. If...
Yes, this is correct. We had performance issues even with static non-moving objects, we were close to not releasing one of the stages due to that....
We cannot do a lot of parallel research, since we are not a huge team with spare people to work on these topics. That said, this is an area of...
Yeah it's too early to tell at this stage. If we end up creating any new tool, and it has no use for modders, we won't release it (it would mean...
Some people have asked about non-asphalt physics, we can probably split the answer into two topics: Deformable terrain geometry: our sim already...
1. Unlikely, this would have a very measurable framerate impact. This particular tire research is geared towards using the computing budget for...
We researched and experimented with tracked vehicles some years ago, but the results weren't good enough to be released. It's no longer in our...
I've sometimes seen this misconception that the soft-body polygons are a huge issue, but appearances can be deceiving. Some people will often look...
Yep exactly, that's the idea behind Early Access: that we release something as early as we can. Currently there's nothing in a usable state that...
This will likely take much longer: we've done a good amount of work already, and there's lots of work ahead still, so we'll see :)
Tire Physics Development Sneak Peek is here! Learn more: https://beamng.com/game/news/blog/tire-physics-development-sneak-peek/ NOTE: our tire...
What was it? So we can help other users with stutters.
This is a bug that should be fixed in the upcoming v0.36 update.