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Pfft... all cars are ripped off of GTA... duh. \s
For anyone confused... I am pretty sure this is what OP is looking for. [MEDIA]
Ok, perhaps I misunderstood what you meant. And yes, I know where a battery is and how it works... I am an engineer after all. So what your...
What? That's exactly how that works though? The engine can explode but the electrics will still all work perfectly fine. Ok, if the whole car...
Those 1 off players that only use 1 mod making up 1% of the player-base... Actually that would probably end up being quite a few people if it...
In my opinion, bumping is fine IF and ONLY IF what you add to the conversation is actually constructive and on topic. So for instance, there are a...
Ahh... I did not know of this parameter. I think that might be the ticket!
That's virtually what it is now... its basically just a custom tire at this point. It uses the same nodes as a tire for traction, it uses the...
Well they currently don't function right now due to some of the more recent updates. I haven't been working on them lately as... well... my...
Precisely... they function just like real tracks in every way... no fake wheels floating about to fool things or anything like that. They are...
I did... several years ago actually... but the main issue has been traction and flotation in soft terrain. Normally a track works by spreading out...
I mean... if they really are working on tracks... I am all for it ;) [IMG]
I "think" it probably could as most extra cores past the main 4 that run the game engine (I think) are usually used to run cars. So like 5 extra...
I see what your saying. Not quite the same thing. This allows for simulation of different types of tread styles... among other things. The...
This is a totally doable thing. Infact, Rigs of Rods actually had this exact feature implemented way late in the development cycle. (the...
Well... I hate to be the bearer of bad news, but the lighting engine was pretty much just redone (I believe) along with the render engine as...
Well... I think we can all agree that unlike the fist post states, the devs definitely care. We know they care. The community knows they care....
Yeah... its hard to say by how much... Blender can run on a potato and do these transformations on fairly complex mesh's in literal real time, so...
Potentially... potentially. If it was incorporated like it was in RoR where the physics came first, and then the flexbody system was just kinda...
Well... the spiking, as noted, seems to be down to an incompatibility with the node beam structure and the models itself.... BUT... but... I...