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This is an extremely complicated subject that has been discussed many times before, but the basic idea is that: 1. 3D models that you didn't make...
Unfortunately since there aren't really a lot of options, if you google editor, or Beam editor, or anything of that nature... 9 times out of 10...
I hate to be that person, but unfortunately, as powerful as that tool is, its been broken since about 2013 or 2014 and hasn't been updated since....
Yes it was with the ingame FPS counter. Using MSI it claims that my FPS is much more steady around 68 to 72FPS on average.
https://www.beamng.com/threads/why-did-the-ui-become-so-unresponsive-after-0-23.80391/ For some more information on a similar issue.
Ahh... well that explains that then. I did go back and take a look at my game and how many FPS it was really running. Max seemed to float...
Out of curiosity, what constitutes low FPS? The only reason I ask is because my machine usually is running 60+ pretty much all the time pretty...
Yes, it should be on the repo when ready.
Pulls out snow shovel...
I have actually noticed the same thing... but for me, it seems to be some sort of Ram leak... and the more Ram Beam starts to take up, the slower...
That is a good critique and something good to look into. We will look into this as I do agree... it does just look like nothing more than a slab...
https://www.beamng.com/threads/beamng-on-m1-mac-as-look-inside-windows-on-arm-huge-update-v0-21.75207 Even running in emulation layer after...
The original was the model of the H1 Alpha from NFS World... no Russians were involved in the making of this mod ever. (unless I am secretly...
wat
As far as I know (I am at work, but Sithhy is goofing around with it) it sounds like it has made the jump relatively unscathed. I don't know how...
Currently there are no models for armored body parts, if Sithhy wants to make them, they can be put in, but currently they do not exist.
To make a proper rotary vehicle in Beam, the only thing you really need to do is just adjust the engine file to act more like a rotary engine...
I am gonna stick myself in here mostly because I am interested if any improvements end up being made on this (via emulation or otherwise) Judging...
A lot of people on here are just saying "drifting hard" without giving any explanation on how to get better at it, so I will at least take a crack...