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I'm more curious about the alignment of the front wheels tbh, considering how great the difference is in suspension travel between the two wheels...
joined 2017 and the progress BeamNG has made over the past years still impresses me here's to another decade of pushing the boundaries of physics...
inshallah we shall pester him for 0.30 information (jokes aside, please don't do this)
Yeah, could probably be the reason (and I know basically nothing about how this game works anyways :p) ...Also just found out that this only...
Not to detract from Car_Killer's message but the game seems to have a problem with bloom effects upon first loading into a map (Nordschleife map...
Not entirely sure why but on my end the game keeps throwing errors related to config.jsons: [ATTACH] Jbeam moment: [ATTACH] Errors related to sfx...
https://www.beamng.com/threads/update-speculation-thread.20246/
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[ATTACH] Tailgate taillight flares seem to be misplaced [ATTACH]
No way holy moly
I suspect that after Vulkan finally comes to Beam that we'll see some pretty decent graphics improvements, although when it'll come is unknown...
[ATTACH] mildly goofy shading/reflection artifacts on the sides of the Lansdale (give me my chivala) EDIT, on a side note the artifacts seem much...
official content I doubt it, but as a mod definitely lmao
Wait, did we ever get pictures of the Chivala?
who smeared the road with grease :mad: jokes aside looks great, road surface might be a tad shiny tho
[ATTACH] me when horrible and scuffed bodgejob
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honestly quite incredible, covet edx is great (now time to pester people with bug reports) [ATTACH] misplaced (extra?) light flare for the edx...
https://www.beamng.com/resources/endless-tunnel.12/ this?