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its not, if kenemation made this this page would be taken down off here :trol:
wer designer credit :nerd: :3
ngl that actually doesnt look that bad
time to expect font change in main ui :troll:
if you wouldnt mind sharing, how does your application force either API onto the game? does it just open the older launcher in backgroud and press...
i was wondering why oma didnt credit you since they were clearily kljp sounds :(
[ATTACH] hatch real
i told oma it would be better off to use pessima mk2 stuff since thats what the jbeam is off of iirc so
(and the fact 2 of the header pipes arent connected + the downpipe is just slotted into midpipe) --- Post updated --- shifter also will be fixed...
triggers are being fixed and the point light on the headlight is a normal thing to be like that (vanilla cars do it too its bc the point object...
yeah it doesnt break per se it just damages a support beam after a few openings, still trying to figure out why (helping oma to fic the bugs cos...
un biased good car real
its based off my mind :p (i made the design up)
lmao shima pfp :3
Ever wanted (for some strange reason) to have Blahaj drive your Sera? now you can lmao, made this goofy thing because why not :3 Model credit:...
well to learn up, look at the wiki, join MFD and also try reverse engineer vanilla cars, a latch not closing means the latch nodes just dont line...
[ATTACH] well uhh, vulkan refuses to launch at all with this error, see the window pop in for a split second then crash --- Post updated --- it...
So ive noticed after updating from 0.32.2 to 0.32.4 that my game is way way more prone to crash with the 0x0000001 error code thing that basically...
so i take that as GPU based occlusion culling will one day be introduced? o_O
shart up :mad: