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Looks like a fix for suspension jitter has broken them. Fixed for next update.
Sorted and will be hotfixed, thanks.
Thanks - not sure what's going on here, will investigate.
I'll add whatever I can if/when I find source material to use ;)
That won't change the pitch of the sound though, it'll just increase or decrease a harmonic which is double, or half the frequency of the...
It's quite hard to hear your voice. however.. You have +30dB EQ on the low shelf eq and another +30dB on the low gain, whilst they are different...
Collision sounds when you are inside the vehicle.
It depends on the cabin filter coef settings in the various jbeam files.
Yeah, I've added distant tones to the unmuffled versions of the i4 and i5. This is very much a WIP atm. (Well spotted ;) )
OK, that's great info, thank you. It all needs to go in to a ticket since this looks to be quite a complex issue potentially needing support from...
This needs to be raised as a support ticket please, with logs and video evidence - https://support.beamng.com/ If this is a particular hardware...
OK, thanks for reporting
Have you got some kind of spacialization effects running on the audio card? This isn't something I can reproduce here. It almost sounds like the...
Basically, add this to the body.jbeam "sounds": { "cabinFilterCoef": 0.00 }, That will turn the filter completely off.
Well for any environmental stuff, like tunnels, cliffs/buildings to one (or both) side(s) of the vehicle, forests etc, we need the ray casting.
I'm sorry, I don't understand what you mean with "But is it possible to add a different sound effects on top? FMOD question mostly. You were able...
Yeah, I agree.
This has been improved for the next update.
Regarding the cabin filter. You'll know this has been an issue for me for a loooong time.... so now, whilst not perfect, we have a short term fix...
No, nothing you can do - it's more complex than that.