Separate names with a comma.
Yeah, of course. You need to have a clear idea of what your lowest spec and highest spec model should sound like - and you can use the app to help...
No, these are completely separate.
As I said, it may not work in the app. To be honest, you have the car loaded up, you have the engine jbeam loaded in a text editor. You change...
You said "Also will there be a working onload and offload gain for custom sounds in the future?" - this works. It may not work in the app. The app...
OK, I just set the Sunburst to use the old original i4 blend (which uses the custom flac files) and offLoadGain is working. The only odd thing is...
No, the system can't go above +10dB. I can't see why onload/offload has been ommited for custom sounds (which feed in to FMOD). Before my time, so...
The missing sounds in replays is being investigated.
Yeah, that's fair enough. We are just using standard values for everything atm. I'll take a look, but low priority.
OK, thank you. The issue here is the filter coef idea simply doesn't work so well with the bus. It two doors, and (in jbeam terms) one window......
It's only slightly muffled, by the roof and glass - max coef is 0.38 for the turbo, 0.3 for the others except the bass which is 0.22 due to not...
Thanks - will check
"Side by side" ?
This won't change where the sound emitter is, but using the "_rear" sound event will point it in the correct direction. I personally don't know...
Please note - additional audio items added to the change list.
I don't understand what you mean - can you explain more please?
As you're probably aware already, the entire surface system is a balancing act to get it proportionately the between a huge range of vehicles and...
And there was me thinking there was a problem with the selection of sounds as it was playing the same each time... THEN - I noticed it was a...
It really depends on the type of vehicle. We need quite a bit of volume headroom to accommodate everything we do, and plan to do. It may...
It's a game performance thing unfortunately, limiting the update speed for audio so we don't over-use the CPU.
Yeah, I wasn't aware these had been silenced. That's sorted out now so they will be back.