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Yep, it's why it's a 'work in progress' at the moment.
Hmm, well they confirmed to us that real cars are/were used, but wouldn't give any details on makes and models etc. How they were used... who knows.
Yes, that sort of thing for sure. http://www.tsugi-studio.com have also been working in this area.
Most of the sample loops were proved by a 3rd party, yes. Exactly, we are licencing (and in the future, recording) new material which is...
We haven't as yet. Things are quite fluid as the game evolves. Happy to answer questions where we can.
Hi, I did pick up on your other post but yeah, good to reply here. So most of our current loops we licensed from a 3rd party. They appear to have...
The loops are set up that they are 8db quieter at 1000 than they are at 8000. I'll have a look at the torque curves and see what's going on as...
So you're saying the exhaust is brighter when looking back at the car from the front. This is not what I experienced when I checked yesterday, and...
When you say "rear view" you mean the chase camera? I just checked a random car, and I can't find any problem here. My audio is running in...
Thank you for that!
Overrun is implemented, and is controlled by the engine simulation depending on what parts you have installed on the vehicle, plus jbeam audio...
Thank you - it appears this is affecting all surface rolls and skids, but not surface kickup. The only difference I have is the sounds a playing...
They do have reverb in the tunnels. The nature and type of the sound just means they don't "travel" as well. Superchargers are generally loud and...
It'll be in the individual vehicle folder for each vehicle. The filname will be something like "*_body.jbeam"
Steam haven't supported their Audio API since 2018.
These are purely sound banks. We should probably offer some solution which allows you to chose between either type of supercharger, whether you...
No, absolutely no idea. I shall ask a programmer when I'm back working. Answer to no.2 is a definite no. We don't discern between internal and...
This is a nice idea. I wouldn't want to use up any more DSP doing this, but we could potentially come up with some rules which define additional...
It depends on the supercharger. Some don't make a sound off load, some do. We don't have any distinction between the two currently.
I can't reproduce this with an unchanged version of the track car - but then it only hits 1.4 bar. Then tried the stage 3 turbo, ramped the power...