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There is some form of synthesis involved, and agreed - pretty much everything they supply higher than 7k sounds horribly digital.
Fan bug hasn't been fixed yet.
Unfortunately, the answer is still a no for the reasons @stenyak explained. I'd love to say we can fix it, I hate bugs as much as anyone else -...
As I mentioned, someone here may have already fixed it. All good!
The Roamer seems fine here, so maybe someone already fixed it. D and H have now been fixed. Thanks for letting us know.
If you read through this thread, I've spoken about it a number of times. In a short summary, we cast out rays to detect where the windows, doors...
That's very much unsupported these days.
There is a modding template planned. But we need to be very sure that our mixer layout won't change, which is quite difficult as the game evolves...
I love this!! Fab work!
Please raise a support ticket - https://support.beamng.com/
Yeah, not set up noise filtering yet.
You may be able to hear them, but WE haven't put them in the game yet as in jbeams etc.
These are suspension setups - my notes: {"soundFile":"event:>Vehicle>Suspension>legacy>spring_compress2", - the FMOD event to play...
So yes, sequentials are supported. What you're hearing in the GT7 example is the sound of the gearbox changing gear rather than the sound of the...
Yep, noted, thanks. I believe these are still to be done by Seb.
Found it, thanks.