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Everything that is not vehicles or roads is not dynamic and instead added into one or more background images. You can usually find them in each...
There are active developments on TAA: [ATTACH]
The definitive fix for the game lag when opening the vanilla graphics options is now available with 16.5. - Added experimental HQ motion blur for...
This will only really be possible if the game's motion blur also receives this type of radial blur. The mod does nothing except enable the vanilla...
You can also use the core_vehicleBridge extension for this. core_vehicleBridge.registerValueChangeNotification(vehicle, "ignitionLevel")...
Between 0.30 and 0.31 the way to load Lua files changed, and 0.30 does not support the new variant. The only version on GitHub that 0.30 would...
- Fixed a Lua exception on game launch (whoops)
- Mod activity no longer depends on camera mode being "driver"
You cannot differentiate between spawning a vehicle for the first time or generally spawning a vehicle in the VLua environment, and there is no...
Overview This mod adjusts the interior muffling strength according to the surrounding collision structure, dynamically reacting to e.g. opening...
No, it destabilised the fabric of reality. The universe has mere minutes left.
Custom defined brakeSquealLoop sounds won't ever be loaded because their path is disregarded in initWheels(). The argument is correctly translated...
The rear camera hasn't ever worked and isn't supposed to.
Version 16 is released! You can view the release notes over on GitHub: https://github.com/DaddelZeit/graphics-settings-utils/releases/tag/V16
I should probably publish that update then :D
This is exactly what you should do. The vanilla preset has every feature of the mod completely disabled by default. Although, if you're only after...
Overview This is not Nvidia's Deep-Learning AA. This mod upload is a lightweight version of my graphics util containing only the DLAA...
- Replaced implementation with own
This isn't how to install external presets anymore. I already contacted TEON about this, since the tutorial was made quite a while ago. Drop the...
Unfortunately no, this doesn't let you blend between samples without doing so manually with Lua logic. You're still limited by that.