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This is a map originally intended for the game INFRA, set in the fictional city of Stalburg. While this map was never finished or included in the...
Pitheath Canal is an old industrial area located in the fictional city of Stalburg, featured in the game INFRA. This is a port of the map from the...
Stalburg is a fictional city featured in the game INFRA. The game's third act was originally intended to contain a long driving sequence that was...
Performance update posted, same story as the Yokohama thread - should be a solid ~30% improvement in average fps in cpu bound scenarios/on Vulkan...
Quick little update now live, we (read: @Car_Killer) has been back in the lab and figured out that by adjusting and reshuffling how our lods are...
Removed leftover dev folders and unused assets, not much effect on filesize sadly though :(
Point Elias is a busy area located in the fictional city of Stalburg, featured in the game INFRA. This is a port of the business and business2...
Castle Rock is a small island located near the centre of the fictional city of Stalburg, featured in the game INFRA. This is a port of both the...
The world editor tool got broken sometime last update and hasn't been fixed so it errors before it can load the second half which is a bit of an...
They're all on basically the same engines and drivetrains so yeah, i might try and vary it a little bit with the most fitting stock sounds for...
Good news there, i got slightly carried away and now it's also a 600 with like 5 wheel options and more of the trim options i missed before. I...
Yeah that's the one, there's a slightly nicer (i think) version of it in the files of the latest games still. Tbh this one isn't really my main...
Honestly i didn't do the first one because i don't like the look of it, second one was on the future updates todo list though which I might get to...
IGCD doesnt let their photos be embedded, can't see them :(
Dumping an interior into the highly optimised vehicles only intended to be used as traffic cars would probably destroy all optimisatin attempts...
Most the info you need about them should be here...
Ngl I have references and stuff collected for literally like 500 vehicles at this point, at least most of which would be stuff I'd be interested...
For the older stuff it really just depends on whatever was available with the source, the Yukon specifically has SLE, AT4 and Denali but the...
It doesn't run much better than this one despite being 4x smaller because it's similar amounts of resources crammed into a smaller area, given how...