Separate names with a comma.
Honestly not sure how to prevent this, the only way I can think of at the moment would be to duplicate the entire mod with that car missing. I'll...
If anyone believes that putting an interior back into a traffic car is a good basis for a mod then I do not trust that they will be able to make...
First hotfix posted to fix various issues that have been reported (thank you to people actually reporting issues :)). Changelog: -Made new Fiat...
Check for agent traffic tool in the control keybind options ingame, it might be weird with different keyboard layouts or something
It's simply the max number of separate audio things that can happen at once, all the different audio events happening for every single traffic car...
Set voices setting under audio settings to ultra, by default it's not high enough to work properly with more than a few cars
The code is set up so that it avoids duplicates most of the time, theoretically you should get about one of each car but in reality it'll usually...
I put together region groups for the official simplified traffic groups too so they are spawnable via this incase that's what you mean
They're all accurately sized to irl (or should be), beamng maps in general are usually just pretty oversized and we don't have a true stock...
Intentional, decreases the amount of vehicle electrics lua calculations happening to helps out performance on CPUs which was the bit where I had...
It's technically a completely separate map so shouldn't cause any issues, though I have no clue if the old one functions anymore and wouldn't...
We've released an update for the map to coincide with the new Kamurocho release, adding customisation options to the map to allow for wider...
At last we've released the new version of the map :) Also comes with a port of the ADDC map from judgement as it's bonus showroom map while we...
Yeah but these are traffic cars intended for optimisation so I'm not going to use the super hq slod interior versions of them, I'm using the lod...
Thanks for the writeup, lots of useful feedback in here. Most of the model issues mentioned are just how the original games are. It's partly why...
This thread is the home for all my various traffic pack projects, as well as my traffic tool, which I've been working on for the past few years...
Traffic mod I am working on, the japanese cars will not be releasing for a while though as there are only a couple so far (european versions of...
Turnip Hill is a set of run down tenements featured in the game INFRA, located on the outskirts of the fictional city of Stalburg. This is a port...
This is a port of the power plant featured at the end of INFRA, located in the fictional city of Stalburg. This is part of a series of ports from...
This was what the latest performance update was, we dug into the nitty gritty of everything with the dev profiling tools and found a super large...