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Just checking in, as I do on a daily, to see how things are going in this thread @Richard , since it the best mod-thing to happento beam in years...
Search the forums, been discussed before. T3D, which is the game engine BeamNG has developed from, has/had a weapon add-on/mod that deforms...
Very, very cool. Well done
@Richard are there limits to say height? Thinking of the possibility to have a normal overcast day with approaching storm clouds, huge in height...
For my old gfx mods i used to post the development in the Development Screenshots thread. Also i tried to post somewhat often/small updates too...
Buddy, this is so damn good. Not a ton of action in this thread but my guess is that ppl dont see it or dont realize the magnitude of your work.
It was ingame but instant reaction, no time delay like a actual eye adoption. the mod changed it to have a slight delay so much better....
Could be an idea, ive mentioned it in bug reports i believe and also in other posts. Could potentially be that its unnecessary until Vulcan is...
Couldnt agree more, the vanilla Coke is so unpopular
So much man https://www.reddit.com/r/unpopularopinion/comments/mtbhdn/vanilla_cocacola_sucks/
VANILLA IS BETTER, KEEP VANILLA. Except if its Vanilla Coke, throw that s*** away.
This truly deserve a staff pick, been wanting this for a long time, along with volumetric fog and a bunch of other modern game gfx stuff :)
Would give should i say intresting ffb. Played around with the code(s) alot but far from happy yet. Been looking at this paper...
Damn, ill update it if so. Should be the tinyest difference. --- Post updated --- Wasnt that embarrassing lol, updated the first post.., hopefully...
Im no expert in lua and beamng code but if I understood everything correct then the vanilla uses (sensors.gx) which indicates its g-forces along...
I believe so.. Still doing beamng but no gfx until autoexposure is fixed. Did just release a ffb mod / fix though that communitys weight transfer...
Promised a guy on Discord id try and find my ocean settings, here they are. Not the last version of them but close enough :)
This is a tiny change but for me it makes all the difference when driving, especially drifting. So what does it do? It changes the gforce input...
UPDATE: I THINK MY MOD IS BAD, KEEP THE VANILLA VERSION OLD: This is a tiny change but for me it makes all the difference when driving,...
Wasnt one of the devs working on getting rid of the "pitch" sound for engine sounds? Would be a nice addition if that exists and is now up and...