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While I agree with OP's frustrations in general it is important to view the WCUSA complaints in the context of BeamNG as a whole. Without going on...
Snap to de-selected? (top tool bar grid).
Nice. Definitely shows off the amount of detail put into the driving nuance by the devs. Just need to get those dizzy AI drivers to put down the...
Nice work! Looks very organic and realistic. I'd like to retire here:cool:.
Opinion ahead: It's good to see folks understanding how this subject is evolving. While the new consoles (PS5/XBOXsX), are probably now at a...
My skybox textures hold up well on this. Nice work!. The original and beautiful Altitude materials are certainly a gold standard in my book.
The past year has been especially amazing. Watching BeamNG the game AND the dev team mature to where it is today is kind of incredible. The road...
I can't intelligently comment on this cars design aside from the fact it looks very euro and I hope it wraps around a telephone pole gloriously....
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Haven't commented on an update in a long time but I must say .18 is wonderful. Sure looks like all the staffing up the past couple years is paying...
Of course it's not realistic, it is a natural behavior and evolution of what the BeamNG realtime deformation physics allows people to do. BeamNG...
I totally get what your idea here is. I have often thought how cool it would be to have a car that crumples and deforms almost to realistic and...
I admittedly know nothing of the technical inclinations of how rtx could be implemented into BeamNG. Good to see it can be done so I guess my...
We are talking about an essentially 22 year old game engine that is open sourced and supported by a devoted fan base, and a couple of indie...
I haven't been able to get .json figured out either. Been a HUGE reason why I don't do maps anymore. I can take a stock .json, modify it EXACTLY...
In the same arena as this is the much more obvious LOD swapping in ECUSA now. Once noticed it can't be unseen.
I need to mention the fact of what appears to be the first official asphalt Figure 8 track...that is all I could talk about 6 years ago. All hail...
At the current rate of 3 months per update, and if nothing gets jumped or leapfrogged,and if version 1.0 is intended to be "retail release", we...
lol...that's funny stuff. My info sits above my PC, tacked to the wall, and turning yellow. :p
Yep. the big Wreckfest update and console release.Other than that and the 17th of the month I am at a total loss for any fancy release date tie...