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Nice, this mod works really good :) I like the addition of the new vehicle triggers as well!
I created the mod. I cannot say whether it will be back or not, but you can't just assume that mod creators are going to support their mods forever.
Hello guys, figured I'd try and release another update before the holidays. Hope you enjoy! If you find any bugs, don't hesitate to post them on...
Which apps? There's no reason they should be moving on their own. The "Classic Menu" app should not be movable. It is meant to only stay in the...
I mean you can see it popping up in the video... It's instant lol
[MEDIA]
Am I going too far with this Classic UI thing? Probably... There's no way there's someone who would want to use this vehicle selector over the...
Based on @TeemoCell's suggestion found here. Multiseat HUD for second vehicle. Made it really quick to see if it works, probably has bugs. Gonna...
I assume it's this: One "Tacho2" app for player 1, another "Tacho2" app for player 2. I believe as of right now the UI streams only send data for...
Looks like it uses a "main.materials.json" now instead of materials.cs. I found it under: <Game...
I'd like to Soon™ ;)
Thank you :)
It's still there. You need to change the theme in the Classic Menu app now. When you add the app it should show the button up in the top-right...
Small update to fix a few things and added a simple powertrain app. Added Classic Powertrain App (WIP) [IMG] Fixed values erroring when first...
Classic UI v1.4 has been released! Notable Features Added the side menu from previous versions of BeamNG.drive. Not 100% accurate because I...
I'm really in a nostalgic mood right now, so I'm attempting to try and recreate the old "menu" that used to be in right corner as well. Props to...
Forza-esque Speedometer - Round 2 (Digital version) I'm not entirely happy with how they render using HTML canvas (text is hard to read at low...
I was fiddling with a fuel gauge earlier. Not sure if I like it, so it may or may not be added.
Information Classic UI is a WIP User Interface Mod that ports the UI apps from the old versions of BeamNG.drive to the latest version. Discussion...
It changes with whatever unit of measurement you have selected in BeamNG. So yeah, it should work with KM/H.