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that's Real Life. trust me, things that work in Real Life don't work in BeamNG that well. besides, it's just some lines of code that need altering...
even if it does say CRD, it's actually a Cohen. Adam and Ryan Anderson are pretty much the only ones to run a Cohen chassis nowadays.
this is SO dumb but SO satisfying. [ATTACH] rock crawling with a leaf sprung pickup truck.....
all this talk about Electric vehicles makes me want this [MEDIA]
me and my dad did the rear drum brakes on my truck and replaced the starter drive gear. [IMG]
my hope for a proper leaf sprung monster truck in Beam is still holding on....
current default. hopefully I can get my act together and make this thing tougher and stronger. [ATTACH]
the chassis of a stage 3 monster truck does not bend. that and BeamNG doesn't do tubular structures very well when it comes to bending or breaking.
now where did I put my wheels...... [ATTACH] guess I found the source of my broken driveshafts [ATTACH] now it's time to go wheelie! [ATTACH]
can you do this on custom maps? I want to face off against AI on the monster truck tracks.
you must be somewhere else then cause in my city, our busses are CNG.
Built Gavril Tough [ATTACH]
just overall, the car itself is pretty low quality compared to current stuff.
out of all the vehicles in BeamNG, the Bolide is the worst in terms of quality. then after that might be one of the following, Covet, both...
V8 200BX when? also, when there is pics of a revamped ECUSA, let me know (BeamNG Devs, PLEASE add lots more offroad trails to that map. maybe some...
I am starting to like Italy more than WCA, which I thought would never happen. can't wait to throw a D-series around those towns.
it's the black sheep of the Mustang Family. same with the Mustang II.
well.....the Bolide fits. [ATTACH] and video [MEDIA]
how do you make powerglow effects work on vehicles that don't have them?
I haven't downloaded the new beta nor have a I played much BeamNG lately