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Yeah, switched to running the game on SSD for a few years ago myself and its still really slow, just how the game is I'm afraid. Though keep in...
The update just broke it, will have to wait until he updates the mod for it to work.
You can just spawn any cars you want onto the map then open the radial menu, go to "start traffic" and they will just work like any other traffic....
You can just enable it by selecting the water with the world editor (i used to new one but i assume both work) and checking the "fullReflect"...
Not a game issue but maybe something worth considering. I was thinking it would be quite a good idea to add a dynamic water reflection setting to...
Bought it. SInce my Astra had enough wrong with it to cover the cost of a new car I decided to get something else. Namely a *slightly* blue 1991...
I already made a post in the bluebuck thread showing examples of two cars from 1963 (and after) that had them, isnt that enough to prove it to...
Modelled and textured some big diesel engines for @Dummiesman FS-65 bus project https://www.beamng.com/threads/freightliner-fs-65.1987 Mercedes...
You're forgetting a certain car that the bluebuck has some similarities to in general. The Checker Marathon had these bumpers from 1960-1974 1964...
PBR is a graphics effect, so no it would be on the GPU, it would probably run better in theory since the current way of doing things is really...
I don't really get what you mean, yes better textures are nicer to a small degree but something like PBR alone without any significant changes...
Yeah really the worst the current compression does is make areas of some textures green (or in the case of the ETK I series the whole carpet is...
There isn't much that can be done with it, its the same for every site that has ratings even places like Amazon. Just an example from here is that...
Works on anything that can run the game, its based of scene lighting or something like that not any proprietary rendering stuff. OT: [IMG]
Yeah for sure the xeon is pretty bad with single thread speed (it is only 2.2Ghz after all) Though I haven't had many issues with games I don't...
Testing the raytraced global illumination shader for reshade. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] its pretty neat.
Intel Xeon 2680 V4 tested with a bunch of stuff open, but 237 isnt too bad [IMG] (I dont need it but I still really want a threadripper...)
Looking forward to left door card release in future
I think Blender like hotkeys (since almost everyone uses it) along side onscreen buttons would be good, as well as a way to import .dae files...
To be fair cars in the UK are so cheap you can easily get something for <£500 with an MOT and pretty low miles that will need little to no work....