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The ETK K-series loads the same jbeam part. So it would be loading the etk800 engine bay mesh.
Fixed, thanks
That's from a mod. There is no 15 inch version of that wheel, and it's not a Civetta wheel
Spotlights. Also a trunk antenna for the Grand Marshal (barely visible here) [img]
Looks like you're using an outdated mod. The names of things change through development for various reasons. I think we changed the names of the...
That list was just some brainstorming that ended up in the wrong place - not meant to be public or official. We can't promise that anything in...
It was my Steam name at the time. I forgot that it ends up on the license plate. Nothing more to it than that.
They're not meant to be combined, but we don't really have any way of preventing them being installed at the same time.
The wheel slot is inside the hub part. Go find the hub's slots section and put the nodeOffset in the wheel slot.
Taxi Grand Marshal. Yes, the ad is skinnable. Also, optional trim and running boards for D-Series and Roamer. [img]
Node offset needs to be applied to the wheel slot too, not just the hubs, since it doesn't spill into the next slots anymore.
Still a work in progress. [img]
The SBR4 is rear-engined.
Fixed, thanks :)
We're aware of the oversaturation of sedans. A lot of it has to do with the fact that we were originally focusing on destruction physics, and were...
The 2400i is the next car to be released. After that, the LeGran will be going in-game very soon. The Bluebuck is next after that, and the...
That's true... the problem is that I don't really want to separate the engbaycrap mesh to its own part, because it's not really something that...
You can create your own "etkc_engbaycrap" mesh and the game will load that one instead of the original one.
I think those parts are mapped to the bottom left corner pixel of the skin UVs. You probably have some pink pixels down there in the bottom left...