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if updating the covet was to break this it would've happened when the covet was reproportioned a few years ago and the entire front end jbeam was...
no idea, i haven't used linux at all since around 2014
why do i even bother with these kids anymore
looks real nice, but it shouldn't be crossflow, that wasn't a common trait in engine design until around the 50s-60s, and was never implemented on...
why bother ripping it like that from videos when you can just use the exporter mod that spits out pretty good samples that just need trimming to...
i used it with perms from Mike94, its originally from his Satsuma 210 mod, ask him i suppose
guys i know the release date!!! [SPOILER]
a lot of them aren't worth the effort to keep working with newer and newer versions of Beam this is still present and was never removed to be...
the body is lower poly than literally every single vanilla car / remaster released since the D series/roamer remaster (0.18), there's just a lot...
no, i lack modelling ability to bring the other MSC cars upto beam standards plus with the various irl car projects i have atm i don't really...
that one thing im surprised no one datamined and patched into the mod themselves yet [ATTACH]
intended feature.
maybe cache related bug of some kind? i've had a few people confirm to me that on their potato spec iGPUs it bakes in less than 5 seconds, the...
minor hotfix for the rally config and amis config's window sticker
DING DING DING COME GET YOUR PBR [SPOILER] due to nature of how long this took to make i don't have a changelog for anything i've done outside...
almost [ATTACH]
edging my json syntax and migraine [ATTACH][ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH][ATTACH] [ATTACH] [ATTACH]
several "simple" skins now functional ingame [ATTACH] [ATTACH] [ATTACH]
fixed a few jbeam things and added a few new parts still don't understand PBR well enough to get skins working well enough to post an update file...
i got bored and now this exists, whether or not it should [ATTACH] [MEDIA]