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Tbh I feel kinda bad about all the cool stuff coming out for this mod, since it's really cool stuff but this mod is not my best work. Plus I'm...
I have been playing BeamNG.Drive for 5 years now, and have always wanted to have NASCAR vehicles in the game. After a poor attempt (I had no idea...
Everything. Models, textures, JBeam, UV maps and therefore paint schemes (though I do plan on adding a way to port schemes for the old mod to this...
Glad to hear it! I'm planning on making a thread for the remastered Gen 6 once I get it ingame (with the chassis jbeam completed), as is custom...
Yes, I am! [IMG] [IMG] [IMG] [IMG] And current polyflow (unmirrored): [IMG] [IMG] [IMG] [IMG]
Ah. I thought so, based on Neil's video.
Question: Is this using the V1.2 JBeam or still the V1.1 JBeam as in the original 2013 mod?
Very impressive so far! Good work!
Not in this old mod, I won't be adding that feature to this. I will however be adding it to the new version that's currently a WIP.
I've collected some of the milestone older versions of this mod into a pack just in case anyone wants to see how development progressed as I...
I've been busy recently and also I am waiting on the body models to be completed.
The way I learned to do it was to try it out. My first few attempts were awful, but as I practiced more and looked at vanilla vehicles for...
Good work! If you keep it up, you will get much better! Not many have the patience and determination to learn how to make a mod with no prior...
I completely understand! I wish I had done the first part of the gen 6 mod as only an experiment, and redone it later, as some of the older parts...