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I suspected it might have been an issue at my end. Good to know! Thanks for checking. For future maps, I will use the tool at the outset, that...
Great. Thanks! The version I used is here: https://drive.google.com/drive/folders/1dmfUR5J1caJMf6EO6B6_o9PiVW6mHE-b
Hi Alex, You already know I'm a fan of the tool, but I tried to reduce my Somerset map today and it killed some of the textures. I wondered if I...
I finally got around to implementing this. It worked well, thanks! I have submitted to the repository. The file is oversize though, so it usually...
F11. Window on the left hand side. It'll list something like Vehicle, or Player, or similar. I've not tried for career mode, so I'm not sure if it...
Try looking in the world editor in the scene tree.
Well... That's good to know at least... a shame, as I was hoping to gain some FPS on some of my maps!
Thanks for commenting on this... I had forgotten to test the new version. I've got a new map process I'm working on, but the limiting step at the...
I'd message one of the admin. CarKiller is always extremely helpful.
Hi, thanks. Glad you enjoy it. A few things to cover. That's really strange.... I was looking at LiDAR data for that exact stretch earlier...
Roads are a combination of road decals for the look and terrain for the physics. You need to paint an asphalt wet terrain under your road...
https://all3dp.com/2/blender-recalculate-normals-simply-explained/#:~:text=Face%20Orientation&text=Exterior%20normals%20are%20colored%20blue,normal...
Could you just delete all the trees, and use BeamNG vanilla trees in their place? Also, check the normals in blender. I'm sure you're doing this...
That is a pretty random bug. It clearly has the material in the shape viewer... The good thing is that I think it should be relatively fixable...
Blimey, don't think I've been called a Gem before! :D Thanks. I do like to help out when I can, but I've had so much help from others on here...
It's so strange, it's like you're all on a different forum to me... I have nothing but friendly interactions on here with like-minded people....
That's not bad at all for a first map. Perhaps a less white road would look better, but otherwise it's all good. What was your base vanilla/mod...
From my answer to a similar post recently about another map: Best way is to go to terrain, export terrain, then take the heightmap that dumps...
I'll be honest, I think this is all a bit of an overreaction. It is really easy to ignore the rubbish posts and just read the good ones by...
I don't know of any proper ones off the top of my head. There was a Baja track in the Utah extra map. I also did some dirt versions of ECUSA and...