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I have a work-through for roads, that I find works well, but is hard to explain (at least for me). The basic concept is that I smooth the roads...
Sounds like a bug. You could try resetting the window layout in the window menu. It works sometimes for missing windows elsewhere, but because...
Can you use a super resolution? I have a 1080p monitor, but I always play beamNG on 2k (it improves the anti-aliasing issues). It wouldn't help...
You could probably do this manually, to a degree, by dropping the speed (e.g. half or quarter speed). Then you could set the resolution. But I...
Terrain painter just puts the terrain type (grass, asphalt, etc) down. The colour comes from the basemap image in the terrain folder. You have to...
You can add the traffic UI app and increase the risk. It might work. Otherwise it is a challenge.
Not sure if that is covered in Alexkidds map tool (I'm sure he had something for moving assets between maps), but it'll almost definitely be a...
Fair play. I wish I could make my ideas a reality like that. Unfortunately I lack the coding skill... I wonder about an evolution of this, where...
This is brilliant. I pretty much only used roads with a single decal (including the edges) because it was so difficult, but this is much better....
I think this is most likely due to the number of trees causing issues on some systems (it works smoothly on my mid-level PC). This was my first...
It's almost always a mismatch with your specified texture resolution Vs the actual. There's a box for specifying what it is and all the texture...
ao: Ambient Occlusion - This texture map simulates shadows that occur in places where ambient light is obstructed. It adds depth and realism by...
If you can be bothered, I did a kind of semi run-through of my approach here that outlines a lot of the steps I use....
I think you're just hitting the maximum height for your settings. When you import the heightmap, or in the properties for the terrain, there is a...
Incredible work, as always. Looking forward to each update.
At a guess, it is perfectly flat there, and your minimum of 0.8 gradient is stopping it.
I actually prefer to make the meshroad floating, as it is easier to spot issues (with tight corners it sometimes goes haywire...). I then select...
I tried this and it didn't go so well. But I didn't do the collision model and the high poly car model kept eating my car when I collided...
If you click the folder on the right, won't it open the file selection window, and you can go back up folders to find it?