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There's an add button in the forest tool. You need to add each tree first as a single item (can't remember the terminology right now). Use the...
Agreed. Although it's easy enough to go in and edit this yourself via the world editor.
One my biggest gripes with Beamng. The tree low poly models/billboards are often wrong, and they pop in too early in a number of cases. There is...
That is Beamng.tech. A different product, which has a lot more features than BeamNG.drive. It's for commercial and research organisations,...
Sorry, I honestly don't know without looking, and I have no time these days for modding unfortunately. I'm sure others can help. I suspect I've...
Maybe not, but perhaps you could make the visibility dependent on another variable that can be saved. I'm thinking completing a goal etc.
You have to have one of them selected first if I recall correctly. Maybe why.
You can definitely select all. I don't remember how, maybe cntrl + a? Or are they all selected by default if you select the decal road in the...
That template image is excellent, but if I remember correctly the numbering isn't distance to load the next poly model. The number is the number...
Yeah, I'd try 8 or 16 bit. Also check your compression too. There's a list somewhere of the correct file types and formats. No idea where though...
Thanks!
How do you do that? It's been a while for me since I messed with materials. In fact it's been a while since I did any map making at all. Thanks...
This is often an issue for me. I might be wrong, but I think there was an issue where it wasn't saving the render priority properly. Try looking...
Ah maan... :(
There are quite a few geometry node road makers out there already. Not all free. Worth a look before you have a go. I've had some success with...
It really does look awesome... I had a road builder tool that worked in unity. It was pretty decent. You could export to blender too. I imported...
Terrain export will save your height map.
Love it. Proper outside-of-the box thinking... It would look mad for a bit, but then would get sorted out.
It's something I've given some thought to. Easiest way I can think (without one of the clever folk on here building an app of some sort) would be...
Yeah, that sounds like a relaxing approach to it to be fair. I'm definitely guilty of biting off more than I can chew with some map ideas. All...