Separate names with a comma.
Glad it helped.
Scene tree. Search the object name. Select all. Delete.
[ATTACH] Sorry, they're not great, it is tricky to show as the gap is not huge. [ATTACH] [ATTACH] So far, on any map, I can't add sidewalks...
You could do a terrain export, move all the alphas the equivalent pixels across (I'm guessing one?) and reimport.
I completely understand. My preference is to set a dirt texture with Asphalt physics and place that under a road decal which looks like asphalt....
Could you apply a different base colour to the material used for that area? I sometimes use a generic grey base colour for my asphalt, so I can...
I'm just wondering if that is why the sidewalk is floating. I still think I must be doing something wrong. For me, I can't make a sidewalk that...
I bet that is what I'm doing. There is a default thickness to the lanes... I'll try it with no thickness.
Still loving it, but my issues are as follows: - roads don't save and reload, so all I get is the blank area with the deformed terrain. I can...
Yeah, it might not be the problem though, I've read elsewhere that people have had problems loading the saved roads. --- Post updated --- From a...
In the architect, the top left button, I think. It says something like render when you hover over it.
Are you still in edit mode in the architect tool? Rather than render. Otherwise, I'm not sure I can help.
It's been a while, but the general approach was to get everything into QGIS, then to decemate the nodes to something workable. There was a way to...
Yeah, I use QGIS already for this process. More or less as you say.
Gridmap is not a great place to test map things. As far as I know it isn't really a map like other levels are maps. It is infinite, etc.. I could...
Would be a great feature to add (in time). :) --- Post updated --- Thanks. I'll give it a go, but this was along the whole road, it was like it...
Ok, so I've had a quick play. I absolutely love it. Like all BeamNG world editor things, it is absolutely confusing as all hell to start with, but...
We have the object to spline tool already. It is a little more of a process, but it does effectively this. And does it quite well.
It's here!
The road tool for world editor looks absolutely game changing... I'm blown away. This will mean so many more interesting maps.