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Re: Desert Highway UPDATED 12/5. I'm running the experimental build.
Re: Desert Highway UPDATED 12/5. Textures are broken: [img] (imported from here)
Re: Desert Highway Update Coming! December Hopefully he removes the stupid bridge and river. They really lower the quality of the map.
Did they take out the input manager debug from the console output? I can no longer find any information on what input map was loaded.
Re: Desert Highway Updated 7/31/14 I completely disagree with Justin. Can you please remove the bridge and lake thing? It's not well made,...
The 2006 Mitsubishi Lancer Evo IX is a very fun car. One thing though; The back side of most of the panels are not being rendered.
Re: Waypoints (paths) for cars So I tried out your waypoints mod today, and found it quite fun to play around with. I have 1 suggestion, though:...
Re: 360 controller becomes unresponsive I already have "controllerxbox360forwindows.inputmap.cs" in my "BeamNG.drive\scripts\client\inputmaps"...
If I start the game with the xbox 360 controller already plugged in and open a level, the controller works fine. After I exit to the main menu and...
It would be nice if the terrain could be editable via lua script during runtime. Like, for example, having access to a global Terrain class, and...
The car in the OP is crushed to oblivion. Also, if we wanted to do what you mentioned correctly we'd have to use video to see what actually happened.
almost 130 MPH into a wall. [ATTACH]