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Funny how the devs are saying nothing about the motion blur but replying to hopper stuff... My avatar represents how I feel perfectly lol
ignore
Lol, I tried to pronounce it like "ooL-Rich-You"
UI is limited to 20fps, If it's any help. Nadeox1 had said so because of "technical reasons"
I'm sorry for putting the wrong name in the motionblur post.
Yo, anyone notice the motion blur in that vid? Credit to @Ulrichou86 for seeing it at first in Developer Section Response thread. [ATTACH]
Yeah, That's what I meant. The code sorta is readable, I might later try to mess around and see what modifies what ingame.
Holy shit, Motionblur?? --- Post updated --- [IMG] https://cdn.discordapp.com/attachments/274598955252187137/302137197484834816/unknown.png
We can dream.
Bricks rigs has fences that disappear after getting hit, falling down, and stopping movement. After you go out of a specific distance, they reset....
I think it's something to do with the DCT in the Hirochi cars. Maybe try to use their lower end cars without a DCT. That's what I do. Hopefully...
He's saying that he hopes they accomplish it... It's not like we can't hope for it to happen. Who knows, they might be able to do it. --- Post...
Tdev voted no. It won't happen
We need more mods in North American area, who are online during normal Eastern Time zone hours. Most of the developer/moderators are from Europe....
Anyways, tdev voted no, so it isn't going to happen. No need to reply to this thread anymore.
Or start a pm with Nadeox1, that's how I changed mine.
Bump? I really want to make campaigns with cutscenes. If there isn't another way, is it possible to make them manually? --- Post updated --- Any...
Do we really need to reply to this thread? Developers already said no previously.
We do need more community moderators, and I had made a thread previously about this, only to be shot down by people saying "That's why the report...
When it's ready. Actually, tdev has said atleast one more week, and it's possible it will be delayed more. He said one more week, and then at the...