Separate names with a comma.
For starters you can make a sound folder in your user folder the beamng and put two subfolders it called blends and engine. Make a few new folders...
Never mind. I got it to work, but after recording a few samples it keeps "Rendering to untitled.wav" and asking me if I want to replace it and it...
what thread was this on?
How did you find this out?
Where are you guys finding this stuff?
The Leeloo Forums? What are the leeloo forums
It doesn't seem to match the very first teaser we got with the "black" car --- Post updated --- Where did you find these??? --- Post updated ---
How do you know this?
But what about the Civetta Bolide?
Well TDK did say that they are working on a new sound system for engine sounds and stuff that's supposed to be beyond that of Forza Horizon 5......
Well... TDK did say the they are working on a new system... Beyond that of Forza Horizon 5...
I've noticed that as soon as it gets to a certain point at night it's like the sun is still out:[ATTACH] i Is there a way to disable this to make...
Pretty much
I wonder if tire heat will come be in this update, considering the end of the tire physics post where it said, "In the longer view, once we finish...
This is what the sample is like at 5400 rpms for the I6. when i loop play it loop it it doesn't sound like 5400 rpms
what does this part do f.write('["art/sound/engine/custom_sound/' + str(rpm) + '.wav", ' + str(rpm) + '],\n') f = open('blend_file_contents.txt',...
It's the pitch they're offset by
[ATTACH] And how do you get to the export settings?
[ATTACH] [ATTACH]
I did that but it doesn't even sound like a proper engine cycle and it in audacity and it doesn't even have the right amount of cylinders nor does...