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It would have to act like it is when it is playing in fl studio
I tried with values like that but it didn't seem to make much of a difference [MEDIA]
That was Industrial
Subed and liked!
Is there a way to get water on the ground with the world editor as if it just rained, and is it possible to enable pbr materials with the world...
How do you get the water on the ground?
Yeah, evening seems too dark and night is too bright at a certain hour because the moon is like an overhead street light. It would also be good to...
No problem!
I was working with my step-uncle on his Jaguar and we got to talking about exhaust systems and he mentioned about it being straight piped but...
It's not THAT bad
I mean like the Engine Audio Debug App, but for each rpm sample rather than the whole rev range
and are we going to be able to edit the engine/exhaust eq per rpm?
Sorry about that. There were so many posts (and I wasn't up at 3:15) that I didn't see the reply until after I asked on here. Is this testing for...
I know someone mentioned a while back about changing the engine/exhaust eq per rpm, but I can't seem to find the post. How is that coming along?
What is the V8_mktest_engine and V8_mktest_exhaust? I found this is the blends folder within gameengine
and also better reflection on water
And don’t forget it also probably got hit by the GM
[ TDK said that they wouldn’t be using samples
That was mentioned by me.
Thanks that worked!... but what is a good value to use for the fade, because I used 0.5 but it sounds like it's sputtering now