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If you look at the map from above, it's rather empty, there is still a lot of stuff that is not added yet
Here it is [MEDIA]
I am trying to export an i3 engine but I only got 8 samples out of the 23 that were supposed to be there. Everything likes fine in the code...
And also the rest of the maps getting PBR. If the current teaser trend (every other week) continues, we may potentially get an updated teaser...
I can't wait to get my hands on that thing once it's released! (I wonder if the next teaser will show more of the new car)
If TDK decides to go the synthesized route with the engine sounds, many of the niches would indeed to very easy to fill
It's the SSRB
tCtKebU.jpg (3360×1440) (imgur.com) I wonder if this will be an official part of the game or just continuing to be a mod
Where did you see that?
do you know if there is a way to make 2-stroke engine sounds in fl studio?
everything is fine, but when it's rendering it is dreadfully slow. These are my settings. [ATTACH] And here's the video showing what's...
I exported a whole bunch of samples, but a bunch of them ended up being exported at the same tempo because it doesn't seem to change the tempo...
Yeah, I like the piano roll because you get built in formant preservation, but as you start to move the notes down the piano roll, it gets this...
I reinstalled the dame and it seemed to fix it. I mean like as far as the sampler and the piano roll. Taking a sample like that and making an...
I found a workaround. If you set the declicking mode to generic and click on cut self, it allows you to record at any temp (rpm) without getting...
[MEDIA] All mods are disabled. Note: The V3_Exhaust is an engine sound that I made in fl studio and recorded the samples for beamng. [ATTACH] And...
The blend file system is not working for sounds that are not in .BANK files
I would definitely drag race that!!
I went to drive a car that I exported form automation (B6) but it had no engine sound. I tried two other cars that I exported a few versions ago...