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I agree. I got the firing order synthesized, it's just figuring out how to simulate manifolds/headers and stuff so that the pulses merge and stuff...
I don't know it if you have ever made engine sounds in fl studio, but if you have, is there a way to this in Fl Studio? I have some good sound...
Then oddly enough, you have to exit out of the Vehicle Editor to get the EQ
Does anyone know if it is possible to have the muffling, eqLowGain, etc be able to increase/in decrease with throttle?
I put the fundamental frequency to 8 because I brought the B4_2_exhaust pitch up by *2 so it would be in the same octave as the V8. As far as the...
I'm getting this weird crackling sound with the engine sound
considering for 0.27 came out not too long after the creator program got updated
Which chat A.I was that?
I knew it was something, but I forgot exactly what it was
What is the qa_atb2 branch that just go update 7 hours ago?
As far as that track in BeamNG, it hasn't gotten any further than discussions yet
That's what I kinda thought, early April.
well..
Or make custom engines in the sim and export the samples to BeamNG for each engine, exhaust, intake, exhaust/intake manifold/header configs etc?
@ Born 2 Drive I've been inspired by your sound mods and am trying to create a 60 degree Ls in beam, but it's a really long process. Is there any...
What about at the spawn point in Jungle Rock Island? I remember Car_Killer posted a screenshot of an edited Utah with the World Editor that...
Can you also include that in the tutorial?
It's as if there is an ever so slight audio delay between the front and rear channels. I hope this clears it up.
I'm getting no motion blur in the driver cam, but it works in every other camera mode.
It's that same kind of sound that you get when you stand in between 2 tvs tuned to the same channel.