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Not getting that issue on either of my PCs. I tested it on my laptop with a fresh install with no other mods, and I can't see those objects at...
Hello all, it's been a while since I've updated you guys. I haven't made any huge progress on the model, but I noticed that the current v0.1...
If you have that many objects in a single .DAE, you definitely need to do some manual collapsing of adjacent objects into a single node (clusters...
I put in a lot of time into the map's lighting, glad someone noticed! lol The main thing that I did was turn the lighting brightness in the...
All Layers in Materials v1.5 seem to use Layer 1's detail scale exclusively. When I adjust the detail scale of any other layer, it has no effect,...
I was able to write my own HLSL shaders for car paint for BeamNG 0.4.0.x, with support for fresnel reflections and pearl-like paint. They get...
Stock 5950X, 3200 CL14 vs 3600 CL15 EDIT 2021-02-06: 3.6GHz pre-bench, all cores boosting to 4.6GHz during 32 car test [ATTACH] [ATTACH]
Thanks for replying! There was indeed something wrong with the .DAE, but not with the naming of the objects. I found out that it's 3Ds Max 2021's...
That is very cursed but I love it Would be an absolute disaster to drive, considering the weight distribution would be something like 10:90 F:R if...
Billboard meshes should always face the camera on the Y-axis, which is useful for stuff like 2D trees. It used to be possible to mark a mesh as a...
Sure. I stripped out all of the materials though, since there were way too many, but you can still drive on it. I recommend opening the .DAE file...
I managed to import it. I think the track mesh object (lemans_2017) was just too big, since I was able to import it only after I split the track...
Yeah, BeamNG supports .DDS textures. I recommend using .DDS or .PNG over .JPG as they can save alpha channel information for transparency while...
In 3DSimEd, I export the track to .FBX using the "Copy Texture Maps" option into the BeamNG level's "art" folder, that way all the textures will...
Use the old editor (CTRL + SHIFT + F11), the new editor tends to crash with large models. It can take a long time (up to a few mins) to import...
Thanks for all the feedback so far, everyone. :oops: Please upload a picture if you can. The driver camera being off center is intentional, the...
I packaged the mod wrong, my bad. Thank you for pointing it out. New file is attached on my previous post.
FIRST PUBLIC ALPHA RELEASE! Added fuel tank, engine thermals and adjusted tire physics. No body kits yet and the JBeam structure is still a mess...
Hi everyone, I recently got a full-time job offer and unfortunately that means I'll have less time to work on this. I graduated from University...
[ATTACH] Added a '90s style bodykit. I think 91kg is as far as I can go, I tried all last night trying to reduce the weight to no avail. When...