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OutGauge is a way for games to interface with real world gauges (or virtual gauges on a separate device). It works by sending UDP packets...
Great news, I can't wait!
Actually this might be plausible. Think about it; we already have a parts selection menu, we have a few racing modes coming and a garage shouldn't...
I would definitely like a feature like that, now that multiple monitors aren't the witchcraft it was 10 years ago. I still remember how I got a...
Then what about us AMD guys? Besides, if NVIDIA only allows Shadowplay for purchased games, it requires a specific DRM implementation. This would...
I hesitated a bit since I'm on an awfully slow connection and sharing my CPU with my brother (not a typo, we're both using virtual machines with...
You could, but I think a "stateless" AI should be implemented first (not actually stateless if tracking the previous steering angle but tracking a...
I think you can simplify the raytracing part in a 3D context. It needs is a height map of the terrain in front, after that sample a series of...
True, it doesn't "know" where the roads are, but assuming it aims for maximum evenness it will automatically avoid sidewalks, trees, light posts,...
Actually, it doesn't as long as it knows where it's going. A relatively simple GPS navigation algorithm from a map would suffice since the AI...
I gave this some thought and I think this might be the easiest AI implementation to get working well without human intervention. First off, what...