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CarbineCrazy: well alpha transparency more than 1.0 (100%) not good in some case BUT Who cares OhMyGod it worked - now i regret nothing too...
Nadeox1: its ok : ] also reflection cube-map (Textures) make car a little brighter and add some blue tint (if default sky reflection) for dark...
yes its strange - i dont know why it load from material.cs file but don want save changes on "fullsize" material "police_decal" for example saved...
yeap - we need drive school.. like in RBR.. or.. any school
thanks - but I think import was not as smooth as it looks on screenshot i used 3ds max 2012 (seems 3ds max 2014 good too) - i copy and rename...
Re: Community Screenshots and Videos some hard-brake tests on keyboard [media]
yes it fun trying to understand stuff by yourself swag(joke) [ATTACH]
i agree - camera needs improvement it is very annoying when the camera is lost and not shows direction of movement i reseting camera by num-5 all...
AstonishingA: You can also turn on debug info by "K" and "L" button and see how hard-brake works its red line in the upper right corner...
it would be cool to have - in-game window which could change default settings of car with the ability to save new settings in preset something...
I found developer way for this - material editor works fine for editing car paint (Tint) (Editor generally great!) I tried to describe the process...
Haha guys! I feel a bit silly now.. after i bought the alpha - i tried in demo F11 button and saw editor - this is insane : D this mean that: 1 -...
I just have to say that particle-system looks fantastic i mean that it looks simple but used a stunningly particles from moving wheel \ ground \...
awesome demo - good options - and opportunities part-configuration is great feature too (very like it) have a lot of fun but some things are a...