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I just tested, not happening in other maps.
This explains it pretty well. No other buildings or objects have this probelm. [IMG] Edit: Happening only with my own map.
I tried with those same trees that have worked before. None of them working now. Also tried with one tree. Edit: Also not working in any other map..
Right now I can't "paint" with trees. [IMG] Ideas?
[IMG] :)
Anyone? I have same question. Edit: Imported original beamng .dae and I saw how things should be, working now. But; [IMG] Collision in wrong...
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[MEDIA] This is serious business.
Anything? Still have this problem.
Any AMD3+ processors that run Beamng well? I have now old and cheap FX-4100 and it runs max 3 cars fine, but spawn more than 3 cars and fps...
This. You still have it? When I was kid, we had white gen 2. in my family, it was one nice car. Last summer I almost bought gen 3, but it needed...
Am I only having these weird exhaust muffler deformations? [IMG] [IMG] [IMG]
Interesting. I guess I'm using stock 3ds max exporter. (export selected -> Autodesk Collada (*.DAE) It opens "FBX Export (Ver: 2014.0.1)" EDIT:...
I see.. well I'm not sure what you mean but as far as I know mappings should be right? I'm not really good with these UVs things though..[IMG]
Smoothing groups and all meshes still not 100% ready but here:
Mkay, I'm having this same problem with some cars. Cars should not be modified. [IMG] [IMG]
[IMG] I'm creating these custom taillights, bumper and trunk. Everything seems to work well except taillights glass is too dark. Still...
Some little things.. (still wip) [IMG] [IMG]