Separate names with a comma.
Everything in the common folder?
just curious, what would happen if they tried to run BeamNG at 4000hz, no computer could run it?
The addon vehicles need to be modified by the mod maker to add that feature, its not a bug its a missing feature that some modders don't program in
That is true, this game is really not a game yet, its more of a early release sandbox type of game, It could be compared to Photoshop or 3DsMax...
When you say "it needs to be changed a bit to improve" it sound like you want "downgrades to accommodate today's slower by comparison hardware....
Those reason are not false, BeamNG is so realistic in its operation that it can not be accurately simulated by the limits of today's consumer...
I would nominate iRacing as it is officially used by actual race car drivers in there off seasons, of course these guys probably have $6,000 wheel...
Thanks for clearing that up! Also I was wondering is it possible to call other vehicles using the jbeam in a vehicle folder? For example I want to...
That's a good CPU. What motherboard do you have? You may be able to overclock to near 5Ghz with good cooling. Check what version of BeamNG your...
Also if he’s running 32 bit BeamNG it’s known for memory issues
What’s your system specs? Seems like your running out of memory, could be programs open in the background
Makes sense, when I used the Ryzen 2700x I was able to load 14 vehicles with decent FPS, so 1 thread seemed to be running the game, while another...
5GHz! That’s an amazon processor, can you hit 5Ghz on all cores?
the 8700 looks perfect for BeamNG, not too expensive and runs well, although the 9900k and also the 10900k would be monsters for games and this...
I haven’t seen any 3950x benchmarks yet, but I assume it won’t be the golden chip that can run 30+ cars in BeamNG it may run 16 vehicles well...
How do the input, audio and graphics run on the CPU? Do they run in separate threads or all run on 1 thread? for example in a Quad core system 4...
You brought up some good points here, the UI runs on a thread and can be like a wall/limit to performance. I also wonder how the AI runs, does it...
your saying you can run 4 more cars then threads at playable frames without a way to qualify it
16 cars on a 6 core? Can you post a video or pic? Physics have to be at 100% speed, you can get that with physics lowered to 50% but I’m skeptical...
It looks like you can run 1 or 2 less cars then the number of threads at playable frame rates, sounds like a good rule of thumb. 4core/8 thread =...