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I am experiencing severe performance issues since the last update, making the game completely unplayable. What happens is that the framerate slows...
So you can disable physics for a specific vehicle using vehicle:setActive(). However, that unfortunately also disables rendering for it. You...
Well, found it myself by looking though the lua flowgraph implementation: vehicle:setActive(0|1) and onVehicleActiveChanged(id, active) to listen...
Is it possible to use the traffic system's vehicle pooling system without the traffic system? That is, "enabling" and "disabling" specific...
Thanks, works perfectly!
Can you make parts of a vehicle invisible from Lua, like you can from the parts selector? If you can, is there also a way to find all invisible...
I would like to read the current AI state of a given vehicle, for example its mode or its target vehicle. In scenariohelper you can see how to set...
Yes, I mean changing the color via UI also happens instantly.
Is there a way to set the vehicle's color from Lua, without any freezing (like don't load a different config)? Should be similar to how the...
Ok thanks, that works! Is there also a way to read out the angular velocity?
I am new to BeamNG modding, and I'm trying to access some vehicle stats. Because I'm really not good with Lua I just want to write them to a...
I don't mean to increase the actual motion blur limit. Just make it so that 1 corresponds to the current 0.5, so that the slider has the range...
I may or may not look good or bad, but the slider should definitely not cap out at 0.5. It should then be remapped so that 1 is actually just as...
I am for whatever reason unable to set motion blur to a value greater than 0.5 (the slider has the range [0,0.5]). Is that intended? If so, why?...
It may differ between vehicles, this is what I found in a few real cars:
Problem: Throttle response What happens now: If you drive a car with any not-drag transmission and you apply little throttle / repeatingly tab...
The problem: Differential locking system What happens now: You can lock any diff in any combination between front and rear and independent of the...
I don't know about these "reflections"...
"Induction System damaged" messages show up as info messages rather than warning messages, with "≡" instead of "!" at the beginning --- Post...
I could imaging these yellow-black warning lines around each area. Also in my opinion gridmap should contain as little normal terrain as possible...