Separate names with a comma.
Erased almost all trace of the shitty city. [ATTACH]
Suggestion: Extensive documentation of all the different kinds of objects that can be placed in the World Editor (including use cases)
We are clear! [ATTACH] --- Post updated --- New feature suggestion: the original tacho [ATTACH]
As it currently stands I'm only seeing mod options in the old menu... maybe it's something on my end still.
I got it working! I've got a couple suggestions now that I can use the mod. Make the Classic Vehicle Selector accessible again Add more of the...
I'm really proud of this island I've made, and I'm not even done with it yet :) [ATTACH]
Expect random progress drops. Here's a little church area I put together. [ATTACH] --- Post updated --- It looks like he does it by setting the...
Imagine if I could do that lol 6gb terrain block
I forgot to mention: The map is absolutely massive. Took about 10 minutes to go from one side to another (not corner-to-corner) at 40mph.
= DOWNLOAD HERE = https://drive.google.com/drive/folders/1VP79prv6bBAeBdrknxs8tgu1blJzAuP_ This is a map that I've been working on for a good...
For #1: Sbeam is broken, so I'll be deleting the Sbeam files for the Covet. For #2: It automatically opens/closes the doors when the parking brake...
Noted.
Okay, so they're showing up now but incorrectly. [ATTACH] (fun fact: you can go to https://github.com/BeamNG/ui and then if you look through the...
HELL YEAH --- Post updated --- Okay, it looks like the classic menu and vehicle selector don't work, the button for the menu is invisible.
Currently in the clear and continuing to flesh it out, and thank you :)
basically what my current map project is
I can help with a bandaid fix while we wait for the release. It's likely your clouds are parented to MissionCleanup, which means they'll be...
Check first post for updates and missing versions
0.10 vehicles, but yes
one last fix: police configs now properly work as police cars in traffic