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I really like this tool but one problem I have with it is that the LOD gets reset with every game launch to something like 500 which is too much...
The top of the straps has been fixed but the sides still have some clipping.
The newly introduced hydraulics behavior isn't quite right. It's correct for engine RPM to go up to power the hydraulics to lift the dump bed,...
@Kevin_Hahn Yes that CK mod is nice. I was surprised to see it improves the shadow resolution as well. I don't understand why these options...
@Kevin_Hahn Does that affect only the photo mode or the gameplay as well? Thanks, but that might not be a good solution if it has to be set up...
Thanks! That does look a lot better. I also asked the mod author if there's a way to make the AO less dark, which is part of my complaint....
Really nice mod. This should be in the stock game. Is there a way to make the AO less dark?
It looks like a low-resolution dark spotty filter applied over the screen. This wasn't the case in older versions (0.24 and earlier if I recall...
Yes, yellow stripes would look more compliant and typical for US in that spot. I haven't looked at the West Coast map much for this issue, but it...
That's not really wrong, as long as the lines marking the end of your direction and start of the opposite direction are yellow. That's the US...
Yes, that's when it happens. It's undesirable when using a mouse (in my case, keyboard, mouse and wheel).
Right, not game breaking, but I can see the map maker made an effort to turn the line from yellow to white when the road sides are separated....
The line dividing the travel directions should be yellow, even in cases where they are separated by a median. The white makes it look European.
This is still an issue with the latest build on those vehicles that have openable doors, trunks and hoods, like the new Covet.
Thanks. Your comment made me retrace my steps for how to reproduce this. The key is to delete the traffic and spawn a new set. I updated the...
I found out to reproduce this, you need to delete the traffic and spawn a new set. Then the already set fleeing AI ignores the new traffic.
Weird. In my case the fleeing AI acted like the traffic didn't exist or had no awareness of it. I didn't use the AI app, just the normal UI. In...
I reported something similar in the Bugs/Troubleshooting subforum. I noticed fleeing AI makes no effort to avoid traffic. I'm very disappointed...
This used to work better in 0.24. Now fleeing AI no longer tries to avoid traffic. Just plows straight into other vehicles.
No it doesn't. Interiors are still darker than before. And without AO the landscape looks bland. I wish I could go back to 0.24.