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Testing my new garage.... [ATTACH] [ATTACH]
oh yes! A lot of possibilities come into my mind :)
I wo I would do the animation in blender and then start it with a trigger in BeamNG.
One question. With the Lib, is it possible to read an existing already terraformed terrain, add a material and save it so that the new material is...
Very good point, Terry. I totally agree and want to upvote this wish. It would save so much time.
That's very kind and helpful! I really can upgrade my code with your library! Thanks again for this.
Just ask him. He’s such a kind guy.
Why? You just have to rebuild collision. If not on the next startup everything should be all right.
Where is the problem? Take a look at the asset name for the house in the forest editor and find it in the asset explorer. Then you can add it to...
The painted terrain material is rendered slightly shifted since version 0.32. This affects modded and vanilla maps. My question is: Will this be...
I have the same problem. After almost every update I have to put out the lawn mower. But this update is extreme. I have a scale higher than 1 and...
Yes. It’s possible to copy decal roads with my tool. https://www.beamng.com/threads/beamng-tool-for-map-creators-updated-2024-02-25.89058/
Ah! I downloaded your Binaries and now it works! Do you mean your GUI or the GUI in my tool? I didn't do anything on your GUI :) Now it looks...
I will test it! I considered to build something in my mapping tool as well with the possibility to choose assets from all vanilla maps like...
Wow! How long did it take you to put the train on the tracks?
I just implemented it and it works perfectly. I was worried that it’s very hard on the performance but it fluently changes the glow of the...
You can export the terrain as a dae file. But it comes without textures or any assets. More or less useless for your case.
Yay! That’s great! Thanks a lot.
That’s the hint I was looking for. Great! Thanks.
I highly recommend the new world editor addon road edge generator:...