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I thought this wasn't necessary here. But I'll think about it. :)
Sorry for the slow progress at the moment. I had a lot to do last month. I'm also working on another project. So unfortunately the September and...
Have you ever thought about the topic of “floating point”? No? Have a look at this map:...
Another idea: Make a backup of the mod file Open the mod file (car_jump_arena_ng.zip) with WinRAR or similar programs Navigate to these two...
So the "Occlusion Volumes" have nothing to do with it. Thanks for testing.
Please post your settings.
I can understand that. But unfortunately I can't reproduce this problem for myself. Above all, I haven't changed anything about the vegetation...
Very strange. I don't have this issue. But try this: Go to "BeamNG.drive/0.32/temp/levels/" and delete the "car_jump_arena_ng" folder. Then go to...
This is what it looks like for me: [ATTACH] And here are my settings: [ATTACH]
You have to set the mesh-quality to "high". The higher you set the "Mesh Quality", the sooner the high-LOD meshes will appear. @Ananel81: Does...
The next repo version is planned for the end of the year.
I just checked. The problem must be on your side. Try clearing the cache manually. Go to "BeamNG.drive/0.32/temp" and delete the "levels" folder....
OUT NOW Update August 2024 (v2408): Bugfixes: Zones, portals and occlusion volumes have been added. The large "Beamhausen" tunnel has been...
Maybe ;)
[ATTACH] Version 2408 arrives this weekend. ;)
These areas are too steep to build anything sensible on. Do you have any suggestions?
The space on the map is slowly running out. I am still looking for suggestions for the following two areas (whether car games, sights, buildings...
Now it's finally time to reveal the secret... Welcome to the "Beamhausen Drift Club"! You can show off your skills on this 1.8km long drift...
There is no malware in the map. At least not if you have the official version from my Download-Site. So if you got the map illegally from a...
[ATTACH]